9a7p3v

我null,我在LOFTER

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又是这个,博主注意店铺商品数量,2.1万。这种很常见,但意义不明,通常是由自动程序抓取正常店铺的正常商品,将价格改为高于原价的随机数(不知道为什么这家价格这么正常,我之前见到的都是两位小数点,看起来明显可疑那种)之后上架,可以看出店铺内商品之间完全没有任何关联。个人推测这种即使你付了款店家也不会发货(因为压根没备货啊2333)所以应该不会出什么很大的问题


禾数春秋:

这是盗版,不仅是盗版还是高价,不清楚是克隆页面还是买了一本做翻印,反正大家不要买这家的就行。

我们只跟 牛奶星工作室  合作过,没有买到的小伙伴可以考虑蹲一下看完的二手,但不建议高价购买,特典的本价是15软,本子本体是60软,希望大家能够理智抵制,如果有想购买的小伙伴请理智一些。

大概是这样_(:з」∠)_

感谢大家支持,顺便一说本子最近发货了,欢迎拿到的小伙伴反馈,喜欢什么文章,喜欢什么CP,表白哪个太太都可以,封面和特典的画师也可以夸一夸,害羞的小伙伴私信我也是可以的。

于春节期间手动计数抽出一位送出一篇点(CP)文(可折算支付宝50软)

刀剑乱舞: E58880E58991E4B9B1E8889E

这次的乱码: C59AC485C384C59AC48CC48EC5A1C4BBC4AAC5A4C485C49B

不是很懂...总之还是坐等修复吧

17:57:20 2016年7月14日 Done.

我已经懒到连鼠标都不想移动了...
字丑别在意。
本来上面6个按钮带灯,准备做上有利阵型自动提示,结果手贱接错电压直接烧了3个...(生无可恋脸

真正的“远”征。

发出去后手机时间改1970-01-01就这样,估计是以本地时间做参考的,回传数据里面是GMT+9。

搞定,砸进去50个加速札。

【作死向】刀剑乱舞返回数据分析(2_2)

[第2部分/共2部分][第一部分]

        {

                    "cover_serial_id": 0,

                    "damage": [

                        {

                            "sword": 4,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        },

                        {

                            "sword": 2,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        }

                    ],

                    "status": 5,

                    "is_damage_effect": false,

                    "critical": 1,

                    "defense": 0,

                    "serious": []

                }

            ],

            "player": {

                "1": 1,

                "2": 1,

                "3": 1,

                "4": 1,

                "5": 1,

                "6": 1

            },

            "enemy": {

                "1": -1,

                "2": -10,

                "3": -1,

                "4": -1,

                "5": -1,

                "6": -1

            }

        },

        {

            "one_on_one": 0,

            "atk": "12",

            "double": "0",

            "def": [

                {

                    "party_order": 2,

                    "serial_id": "80120053",

                    "cover_serial_id": 0,

                    "damage": [

                        {

                            "sword": 1,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        },

                        {

                            "sword": 1,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        },

                        {

                            "sword": 1,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        }

                    ],

                    "status": 1,

                    "is_damage_effect": false,

                    "critical": 1,

                    "defense": 0,

                    "serious": []

                }

            ],

            "player": {

                "1": 0,

                "2": 0,

                "3": 0,

                "4": 0,

                "5": 0,

                "6": 0

            },

            "enemy": {

                "1": 0,

                "2": -10,

                "3": 0,

                "4": 0,

                "5": 0,

                "6": 0

            }

        },

        {

            "one_on_one": 0,

            "atk": "80119416",

            "double": "0",

            "def": [

                {

                    "party_order": 1,

                    "serial_id": "12",

                    "cover_serial_id": 0,

                    "damage": [

                        {

                            "sword": 5,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        },

                        {

                            "sword": 5,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        }

                    ],

                    "status": 2,

                    "is_damage_effect": false,

                    "critical": 0,

                    "defense": 0,

                    "serious": []

                }

            ],

            "player": {

                "1": 0,

                "2": 0,

                "3": 0,

                "4": 0,

                "5": 0,

                "6": 0

            },

            "enemy": {

                "1": -3,

                "2": -10,

                "3": 0,

                "4": 0,

                "5": 0,

                "6": 0

            }

        },

        {

            "one_on_one": 0,

            "atk": "80120053",

            "double": "0",

            "def": [

                {

                    "party_order": 1,

                    "serial_id": "12",

                    "cover_serial_id": 0,

                    "damage": [

                        {

                            "sword": 4,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        },

                        {

                            "sword": 2,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        }

                    ],

                    "status": 5,

                    "is_damage_effect": false,

                    "critical": 0,

                    "defense": 0,

                    "serious": []

                }

            ],

            "player": {

                "1": 0,

                "2": 0,

                "3": 0,

                "4": 0,

                "5": 0,

                "6": 0

            },

            "enemy": {

                "1": -10,

                "2": -10,

                "3": 0,

                "4": 0,

                "5": 0,

                "6": 0

            }

        }

    ],

    "one_on_one": [],

    "result": {//战斗后队伍数据汇总(应该是用于战斗结束后的报表)

        "rank": 3,//评价

        "mvp": "80119416",//MVP的刀账号

        "get_sword_id": "41",//!IMPORTANT!获得刀剑的刀账号,未获得则为0

        "reward": [],//获得报酬集合(这里没有所以是空白

        "player": {//我方

            "gauge": 100,//战斗输出显示(结果页面战果进度条)

            "life": 55,//战斗结束后总HP

            "life_max": 58,//战斗前总HP

            "soldier": 0,//【暂时未知】

            "soldier_max": 0,//【暂时未知】

            "retire": 0,//被击退(战线崩坏)刀剑计数

            "get_exp": 16,//审神者获得经验

            "is_level_up": false,//审神者是否升级

            "level_up_money": 0,//审神者升级获得小判

            "sword_exp": 50,//刀剑获得经验

            "level": 1,//审神者当前等级

            "exp": 49,//审神者当前经验

            "evolution": [],//【暂时未知】

            "party": {//队伍信息

                "party_no": "1",

                "party_name": "第1部隊",

                "slot": {

                    "1": {

                        "serial_id": "80119416",

                        "hp": "33",

                        "hp_max": "33",

                        "status": 0,

                        "sword_id": "85",

                        "get_exp": 180,

                        "is_level_up": false,

                        "exp": 558,

                        "level": 3

                    },

                    "2": {

                        "serial_id": "80120053",

                        "hp": 22,

                        "hp_max": "27",

                        "status": 1,

                        "sword_id": "47",

                        "get_exp": 60,

                        "is_level_up": false,

                        "exp": 186,

                        "level": 2

                    }

                }

            }

        },

        "enemy": {//敌方(数据结构同上)

            "gauge": 6,

            "life": 0,

            "life_max": 32,

            "soldier": 0,

            "soldier_max": 0,

            "retire": 2,

            "party": {

                "party_no": "1",

                "party_name": "幕末改変会津方面乙部隊",

                "slot": {

                    "1": {

                        "serial_id": "12",

                        "hp": 0,

                        "hp_max": "16",

                        "status": 5

                    },

                    "2": {

                        "serial_id": "13",

                        "hp": 0,

                        "hp_max": "16",

                        "status": 5

                    }

                }

            }

        },

        "event_reward_image_id": 0//【暂时未知】事件奖励图片ID(?

    },

    "finish": {

        "is_finish": false,//地图是否结束

        "episode_id": 0,//【暂时未知】

        "field_id": 0,//【暂时未知】

        "is_powerful": false,//【暂时未知】可能是是否出现检非违使

        "is_event_finish": false,//事件是否结束(通常推图为false)

        "event_reward_image_id": 0

    },

    "secretary_hp": "33",//近侍刀生存

    "secretary_hp_max": "33",//近侍刀最大生存

    "battle_voice": null,//【暂时未知】战斗语音?一直为null

    "info": [],

    "t": 

"b820d3d176e1c8626182c983d9463ddfcbffcb81b895572342348b31b54e32d720a4c9294b1d5edc13293baa7aa5bfe6d55ba5d5d04a202885b7ac28e7dd33cd",

    "status": 0,

    "now": "2015-09-27 18:16:49"//获得上方所有信息的东京时间

}


【作死向】刀剑乱舞返回数据分析(2_1)

[第1部分/共2部分][第二部分]

/***推图开战【最长最复杂】***/

{

    "first_atk": {//远战信息

        "bow": {//弓兵

            "player": [],//我方使用弓兵进行攻击的刀剑的流水号集合

            "enemy": []//敌方使用弓兵进行攻击的刀剑的流水号集合

        },

        "gun": {//铳兵

            "player": [],//我方使用铳兵进行攻击的刀剑的流水号集合

            "enemy": []//我方使用铳兵进行攻击的刀剑的流水号集合

        },

        "stone": {//投石兵

            "player": [],//我方使用投石兵进行攻击的刀剑的流水号集合

            "enemy": []//我方使用投石兵进行攻击的刀剑的流水号集合

        },

        "serious": [],//【暂时未知】

        "party": {//【此字段全部暂时未知,等待后续测试】

            "1": {

                "status": 0,

                "is_damage_effect": false

            },

            "2": {

                "status": 0,

                "is_damage_effect": false

            }

        },

        "enemy": {

            "1": {

                "status": 0,

                "is_damage_effect": false

            },

            "2": {

                "status": 0,

                "is_damage_effect": false

            }

        }

    },

    "player": {//我方队伍信息

        "formation_id": "1",//我方阵型

        "name": null,//【暂时未知】审神者名称(为啥是null

        "level": 1,//审神者等级

        "exp": 33,//审神者经验

        "party": {

            "1": {

                "atk_type": 1,//【暂时未知】攻击类型

                "party_order": 1,//队伍中的位置(1-6)

                "serial_id": "80119416",//流水号

                "sword_id": "85",//刀账号

                "type": "3",//刀种

                "type_real": "3",//【暂时未知】真正的刀种(?

                "symbol": "0",//特化Flag

                "rarity": "2",//这些字段同上

                "level": 3,

                "exp": 378,

                "hp": "33",//战斗前生存

                "hp_max": "33",//最大生存

                "equip_id1": 0,//刀装插槽I内刀装编号

                "equip_serial_id1": null,//刀装插槽I内刀装流水号

                "soldier1": 0,//战斗后刀装插槽I内刀装HP

                "init_soldier1": 0,//战斗前刀装插槽I内刀装HP

                "max_soldier1": 0,//刀装插槽I内刀装最大HP

                "soldier_type1": 0,//刀装插槽I内刀装类型

                "equip_id2": 0,//以此类推

                "equip_serial_id2": null,

                "soldier_type2": 0,

                "soldier2": 0,

                "init_soldier2": 0,

                "max_soldier2": 0,

                "equip_id3": 0,

                "equip_serial_id3": null,

                "soldier_type3": 0,

                "soldier3": 0,

                "init_soldier3": 0,

                "max_soldier3": 0,

                "horse_id": 0,//马插槽内马ID号

                "horse_serial_id": null,//马插槽内马流水号

                "item_id": null,//【暂时未知】物品ID号

                "turn_end_status": 0,//【暂时未知】战斗结束后状态

                "turn_end_hp": "33",//战斗结束后生存

                "init_hp": "33",//【暂时未知】战斗前生存(看起来应该和hp字段一致,等待确认

                "is_serious": false,//【暂时未知】可能是真剑必杀

                "is_serious_album": false,//【暂时未知】可能是首次真剑必杀开启刀账中立绘显示

                "is_active": true,//是否仍能战斗

                "is_damage_effect": false,//【暂时未知】伤害效果(?)还是个布尔型

                "deadly_flg": false,//1血锁死Flag

                "death_flg": false//碎刀Flag

            },

            "2": {//数据结构同上

                "atk_type": 1,

                "party_order": 2,

                "serial_id": "80120053",

                "sword_id": "47",

                "type": "1",

                "type_real": "1",

                "symbol": "0",

                "rarity": "1",

                "level": 2,

                "exp": 126,

                "hp": "25",

                "hp_max": "27",

                "equip_id1": 0,

                "equip_serial_id1": null,

                "soldier1": 0,

                "init_soldier1": 0,

                "max_soldier1": 0,

                "soldier_type1": 0,

                "equip_id2": 0,

                "equip_serial_id2": null,

                "soldier_type2": 0,

                "soldier2": 0,

                "init_soldier2": 0,

                "max_soldier2": 0,

                "equip_id3": 0,

                "equip_serial_id3": null,

                "soldier_type3": 0,

                "soldier3": 0,

                "init_soldier3": 0,

                "max_soldier3": 0,

                "horse_id": 0,

                "horse_serial_id": null,

                "item_id": null,

                "turn_end_status": 1,

                "turn_end_hp": 22,

                "init_hp": "25",

                "is_serious": false,

                "is_serious_album": false,

                "is_active": true,

                "is_damage_effect": false,

                "deadly_flg": false,

                "death_flg": false

            }

        },

        "party_name": "第1部隊"//队伍名称

    },

    "enemy": {//敌方队伍信息(数据结构同我方队伍信息)

        "formation_id": 2,

        "name": "敵6",

        "level": 1,

        "exp": 0,

        "party": {

            "1": {

                "atk_type": 2,

                "party_order": 1,

                "serial_id": "12",

                "sword_id": "100001",

                "type": "1",

                "type_real": "1",

                "symbol": "0",

                "rarity": "1",

                "level": 1,

                "exp": 0,

                "hp": "16",

                "hp_max": "16",

                "equip_id1": 0,

                "equip_serial_id1": null,

                "soldier1": 0,

                "init_soldier1": 0,

                "max_soldier1": 0,

                "soldier_type1": 0,

                "equip_id2": 0,

                "equip_serial_id2": null,

                "soldier_type2": 0,

                "soldier2": 0,

                "init_soldier2": 0,

                "max_soldier2": 0,

                "equip_id3": 0,

                "equip_serial_id3": null,

                "soldier_type3": 0,

                "soldier3": 0,

                "init_soldier3": 0,

                "max_soldier3": 0,

                "horse_id": 0,

                "horse_serial_id": null,

                "item_id": null,

                "turn_end_status": 5,

                "turn_end_hp": 0,

                "init_hp": "16",

                "is_serious": false,

                "is_serious_album": false,

                "is_active": false,

                "is_damage_effect": true,

                "deadly_flg": false,

                "death_flg": true

            },

            "2": {

                "atk_type": 2,

                "party_order": 2,

                "serial_id": "13",

                "sword_id": "100001",

                "type": "1",

                "type_real": "1",

                "symbol": "0",

                "rarity": "1",

                "level": 1,

                "exp": 0,

                "hp": "16",

                "hp_max": "16",

                "equip_id1": 0,

                "equip_serial_id1": null,

                "soldier1": 0,

                "init_soldier1": 0,

                "max_soldier1": 0,

                "soldier_type1": 0,

                "equip_id2": 0,

                "equip_serial_id2": null,

                "soldier_type2": 0,

                "soldier2": 0,

                "init_soldier2": 0,

                "max_soldier2": 0,

                "equip_id3": 0,

                "equip_serial_id3": null,

                "soldier_type3": 0,

                "soldier3": 0,

                "init_soldier3": 0,

                "max_soldier3": 0,

                "horse_id": 0,

                "horse_serial_id": null,

                "item_id": null,

                "turn_end_status": 5,

                "turn_end_hp": 0,

                "init_hp": "16",

                "is_serious": false,

                "is_serious_album": false,

                "is_active": false,

                "is_damage_effect": true,

                "deadly_flg": false,

                "death_flg": true

            }

        },

        "party_name": "幕末改変会津方面乙部隊"

    },

/*************这块内容太复杂,先暂时坑着,后期慢慢研究*************/

    "battle": [//白刃战过程信息集合

        {

            "one_on_one": 0,//【暂时未知】

            "atk": "80119416",//发起攻击的我方刀剑

            "double": "0",//二刀开眼时第二把刀的流水号,没有则为0

            "def": [//【此字段全部暂时未知,等待后续测试】

                {

                    "party_order": 2,

                    "serial_id": "13",

                    "cover_serial_id": 0,

                    "damage": [

                        {

                            "sword": 5,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        },

                        {

                            "sword": 5,

                            "soldier1": 0,

                            "soldier2": 0,

                            "soldier3": 0

                        }

                    ],

                    "status": 2,

                    "is_damage_effect": false,

                    "critical": 0,

                    "defense": 0,

                    "serious": []

                }

            ],

            "player": {

                "1": 0,

                "2": 0,

                "3": 0,

                "4": 0,

                "5": 0,

                "6": 0

            },

            "enemy": {

                "1": 0,

                "2": -3,

                "3": 0,

                "4": 0,

                "5": 0,

                "6": 0

            }

        },